Knights

by Ixion

Back to Ideas.

Daganev2005-07-04 19:03:10
QUOTE(Xenthos @ Jul 4 2005, 10:41 AM)
They're completely different fields of combat.  Knights would more likely be seen standing on the walls in their armour with weapons, ready to repel any invaders that managed to scale the wall, keeping them away from the archers and cityfolk, and dropping stuff on enemies until then.
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That is why we are called Warriors not Knights! Silly people!
Gwylifar2005-07-04 19:05:23
QUOTE(Shryke @ Jul 4 2005, 02:32 PM)
Well, city's have towers... Wouldn't knights have to shoot from them with bows?
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This would be even more appropriate for the commune warriors. I kind of wish they'd give us some kind of knighthood specialization that let commune warriors have some effective equivalent of armor that wasn't full plate, because let's face it, realism is completely besides the point, it's all about the genre feel; and nothing distinguishes the primal warriors of the forest from the chivalric knights of the city like a suit of gleaming platemail. (Heck, all we really need is for them to let us have an armor design that doesn't look like plate but works like plate, but I doubt they would.)

A bow would fit into that beautifully, too -- not to say cityfolk shouldn't have the option, but it'd just be more apt for the woodsmen.
Daganev2005-07-04 19:19:43
The only Chivalric knights in Lusternia are the Paladins.

The Ur'guard are Soldiers in an army

The Ebonguard are African tribesmen

The Serenguard are Native American Braves

So, Javelins and Spears would make more sense for the Ebonguard, and Crossbows would fit perfectly for the Ur'guard.
Lisaera2005-07-04 19:23:40
The Serenguard have a lot of Native American and Celtic influences too.
Unknown2005-07-04 20:07:41
meh, forgers can just go and create armour design that's more fitting for non-shiny-metally kinds of people. Remember this totemic helm Lomdomian made a couple months ago? That kind of thing. Richter can make the helm if you need one.

(Though I have to say I still love that design. go me! orc.gif)
Daganev2005-07-04 20:27:53
Yeah like the original Sereenguard armour... Wooden Fullplate.. I was so mad at the time that I couldn't use my axe to chop them.
Unknown2005-07-04 21:46:37
Native American = Bows

Right?
Daganev2005-07-05 00:35:27
Yeah I would think so...

I was just trying to show how a commune would not make sense with bows and how a city would.
Gwylifar2005-07-05 01:50:27
QUOTE(David @ Jul 4 2005, 04:07 PM)
meh, forgers can just go and create armour design that's more fitting for non-shiny-metally kinds of people.
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Yeah, I need to get them to do that. But I don't think it's quite going to get to where it looks like the imagery you think of when you picture woad-painted Celts and Picts charging down a hill, or Native American warriors riding around a pilgrim caravan. The Charites would be too hung up on realism to allow anything that fits those kinds of images to actually protect like platemail. Which is why in an ideal world it might be better handled as a skill specialization thing -- one branch to choose the ways of using armor, another branch to choose the ways of not being hit, or something. Ah, well, just idle brainstorming.
Unknown2005-07-05 02:58:08
QUOTE(daganev @ Jul 5 2005, 12:35 AM)
Yeah I would think so...

I was just trying to show how a commune would not make sense with bows and how a city would.
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Aye you are right the cities would have automatic bows biggrin.gif
Thorgal2005-07-05 04:25:08
QUOTE(Hajamin @ Jul 3 2005, 10:35 AM)
That said, we have something special for you.
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cheer.gif
Shiri2005-07-05 04:34:38
Another Commune/City difference, right? If we poor Wiccans don't get one at least the warriors should, they're too samey. halo.gif
Xenthos2005-07-05 05:33:06
QUOTE(daganev @ Jul 4 2005, 08:35 PM)
Yeah I would think so...

I was just trying to show how a commune would not make sense with bows and how a city would.
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I think you have it backwards. Bows are much more of a commune / nature thing... after all, how are you supposed to hunt game without a bow? (IRL, assuming you don't have a gun. A deer isn't going to normally let you walk up to it and beat it with a sword, after all.)

The cities would have to specially train archers, they wouldn't have many "naturally suited" to it by a lifetime of practice for food.
Daganev2005-07-05 05:38:12
Yes, however, in Africa, they use Spears and Javelins and Blowguns... they rarely use Bows because of the dense forest environment... Bows are not the most usefull in the woods. (this would be Glomdoring, with the twisting vines and underground passages)

However, in a place like Magnagora, which is focused on Transformation and engine, and had the n'Rotti who focused on building war machines, they would be VERY likely to have contructed a Crossbow like creation, and do not rely nor have the tradition of the typical chivarlic knight.. they are more like an army and use whatever weapons and combination is best.


Thus, saying that Bows don't make sense in the city and do make sense in the commune is not an accurate assumption. Its better to say that Bows make sense in Magnagora and Serenwilde, more than they make sense in Glomdoring and Celest, and I'm not really sure why Celest wouldn't develop bows either.
Alger2005-07-05 05:38:57
while we city fold use fishing poles to fish... you forest people use...










































































































your hands.... remove weapon specialities from the communes! Die stupid savages.
Terenas2005-07-05 06:27:25
People like Alger that put in tons of extra empty lines should die! angry.gif
Alger2005-07-05 07:03:30
i like my space! Dont make me shoot you terenas i own a shotgun.
Ceres2005-07-05 09:25:09
QUOTE(Alger @ Jul 5 2005, 07:03 AM)
Dont make me shoot you terenas i own a shotgun.
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Alger = Timux?
Unknown2005-07-05 09:38:58
Can i ask something? Why does everyone want bloody long ranged knights? There is already staves/cudgels which can shoot 10 rooms away, never miss, much better then bows, though the only difference is they lack afflictions, but hey, there's a big reason no one actually sits 10 or a few rooms away and points staff/cudgel - Because they're non tanky mages/druids, now lets just imagine, a big tanky full plate knights, with a crossbows/bows shooting eachother, doing absolutly crap all to eachother, because they can just sip off the damage. The major problem with ranged combat is either the afflictions unless you had a squad of 6 or so archers shooting at the same time, sucked, because they could just cure them, and the damage was like wow, i got shot, shield heal, and shoot again. I'm not saying Lusternian ranged combat would be like that, but essentially instead of people dying and raiding, the raiders will just sit outside or inside one of the rooms, and have a shoot off until people get bored.

Ranged combat might look all cool and such, i mean wow, who doesn't want a bow, but essentially, it'll just make combat more boring then it is now. I mean if there was any way to make Knights better, it'd probably to look at Athletics and maybe chuck in Polearms or a Riding Knighthood Specialization, which would make much more sense for the warriors, as now they are big metal tin cans who walk around withs swords and smash stuff, if they got mounted fighting, well it'd suit both better, since Cities have like the Knights of Gondor, and communes have like the Riders of Rohan, well Light and Heavy Cavalry.

In Summary, Ranged combat is BAD! Thank you. happy.gif
Gwylifar2005-07-05 15:41:40
Partially it's the fact that, contrary to what some people claim, warriors have no way of dealing with everyone else's ranged and area attacks other than "grin and bear it". You can complain about how tanky warriors are, but at the same time, everything's set up so we need that tankiness because we have to be vulnerable every minute we're doing damage, which the other classes to varying extents don't.

I expect that if we ever do get an Archery specialization, those who get it will not be allowed to use heavy armor while using it, for instance, which will mean they can work at range in some cases but at the cost of being less tanky. Archery will probably be less effective at range than a mage/druid, but a little tankier, thus serving as an in-between point. This will help front-line warriors like blademasters work in teams with their archer guildmates to take on "nesting" types like mages.

That said, I tend to agree with you that ranged/area combat is overemphasized in Lusternia but it's been made entirely plain to us that it's not going to change, so we need to roll with it.