Familiars tweak

by Mezz

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Mezz2011-01-29 05:32:33
Hrm.... I feel like we could get some tweaks for familiars.

Like: to make them follow people. I'd be grand if we could make them stalk and then hit UNITE. suspicious.gif

Make them to attack denizens!

And to use some options of emotions, for RP. rolleyes.gif
Ixion2011-01-29 05:47:04
QUOTE (Mezz @ Jan 29 2011, 12:32 AM) <{POST_SNAPBACK}>
Hrm.... I feel like we could get some tweaks for familiars.

Like: to make them follow people. I'd be grand if we could make them stalk and then hit UNITE. suspicious.gif

Make them to attack denizens!

And to use some options of emotions, for RP. rolleyes.gif


Bonds can follow others, and attack others on command.. and you can unite as well to the bond.

Beasts can attack denizens, and players.

tada?
Mezz2011-01-29 06:05:29
QUOTE (Ixion @ Jan 29 2011, 02:47 AM) <{POST_SNAPBACK}>
Bonds can follow others


can they?
as much as I know, the bonded animal can follow only you.

and beasts require an entirelly new skillset...
Everiine2011-01-29 06:18:29
QUOTE (Mezz @ Jan 29 2011, 01:05 AM) <{POST_SNAPBACK}>
can they?
as much as I know, the bonded animal can follow only you.
You can ORDER FOLLOW

Stalking and uniting is a part of the Tracking HuntingCompanion and related abilities. They can do a whole lot more, too.


QUOTE
and beasts require an entirelly new skillset...
Yes, that is the point.
Mezz2011-01-29 06:35:56
hmm... ok... thanks for explaining the follow command.

it seems that the only thing that remains is: beastmastery is too expensive... if beasts can attack denizens and players, I don't see why a bonded animal couldn't.

by the way... the unity is available at ecology already... I was just suggesting the follow plus unity as a combo (to give emphasys into the importance of follow).
Raeri2011-01-29 07:02:32
A familiar already *can* attack people (doesn't do very much though). Dunno about denizens - haven't tried.
Everiine2011-01-29 07:10:43
QUOTE (Raeri @ Jan 29 2011, 02:02 AM) <{POST_SNAPBACK}>
A familiar already *can* attack people (doesn't do very much though). Dunno about denizens - haven't tried.

If Ecology familiars are like Tracking companions, then no, they can't attack denizens.

And I didn't know that familiars go Unite as well. I learned something.