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Announce News Post #2903

Daily Credits Coming Soon!

Written by: Estarra the Eternal
Date: Monday, February 11th, 2019
Addressed to: Everyone


As has been mentioned before, Lusternia's activity has experienced a rapid decline in activity. As such, Lusternia will transition to a "Free to Play" game, much like Imperian has done. Credits will still be sold on the website and elite memberships will still remain available in order to cover costs, which includes coding support. Also, we plan on participating in promotions where we can, though our focus will be on development, not promotions. The big change for players will be the ability to earn credits in-game, up to 20 bound credits/RL day. Also, cities and communes can earn credits every game year. The changeover is scheduled to occur February 15 (or that weekend).

When the changeover occurs, the retirement value of your character will be locked and no longer change. Those characters may continue to be able to retire at any time after that point, but they will not be able to increase retirement value by earning more credits. New characters will not be able to retire. Also, you will no longer be able to use retirement credits from other games on Lusternia.

Here is a tentative list of how characters and organizations will be able to earn credits in Lusternia.

All characters will be able to earn up to 20 BOUND credits per RL day. Some activities will have a constant credit reward whiles others will change depending on how many times you perform it. The decrementing rewards will reward 5 credits for the first time, 4 the second time etc down to 1 credit per each time.

* Killing mobs
* Tiered system of rewards, getting progressively harder the more you kill.
* Starts at 100, 250, then 500 and every 500 from then on.
* Only worth 1 credit each time.
* Influencing mobs<br />
* Tiered system of rewards, getting progressively harder the more you influence.
* Starts at 100, 250, then 500 and every 500 from then on.
* Only worth 1 credit each time.
* Quests
* A new quest difficulty rating will be applied to quests, rating goes from 1-10 (easy to hard).
* Daily credits only awarded on a rating of 3 or better. The higher the rating, More credits are earned.
* Can only receive credits once per quest per weave.
* Aetherhunting (like killing/influencing mobs
* Tiered<span style='background-color: transparent;'> system of rewards, getting progressively harder the more you kill.</span>
* Everyone on the ship benefits at once.
* Starts at 100, 250, then 500 and every 500 from then on.
* Only worth 1 credit each time.
* Doing 12 commodity quests earns a credit reward. You can only earn this reward once per village, per day.
* Complete a Guild Task earns a credit reward.
* Power Quests (Only from the city/commune power quests)
* Tiered system - First 25, 50, 100 and every 100 after that.
* Only worth 1 credit per tier.
* Helping 15, 30, multiples of 30, scholars, bards and/or pilgrims earns 1 credit.
* Slaying supermobs (anyone that hits it will get credit).
* Participating in village revolts
* Participating credit for Shattering an enemy, influencing a villager or spending 10 mins in the village
* Only once per weave (can't get credit for more one village, even if you help with multiple)
* Participating in Aether Flares
* Participating credit for being locked in during a bombard
* Focusing the bubble for 10 minutes.
* Same as villages, can only do once.
* Participating in Wild Nodes
* Uprooting/Planting an enemy node
* Spending10 mins on Astral during nodes.

Organizations can earn credits every game year based on their participation in events that they can use to award their members. Even if they lose an event, a city or commune gets points for participating (though winning an event would be weighted more). The city or commune with the most points will win 1000 credits, second place wins 900 credits, third wins 800 credits, and all other orgs receive 700 credits.
* Village Revolts
* 10 points if on scoreboard
* 25 points for winning
* Aether Flares
* 10 points if on scoreboard
* 25 points for winning
* Wildnodes
* 10 points if on scoreboard
* 25 points for winning
* Library/Theater Contests
* 50 points for winning
* 10 points per play produced (max 5 plays/year)
* 5 points for publishing a book (max 10 books/yr)
* Org members win Ikon Tournament
* 15 points for winning
* 10 points for second place
* 5 points for third place
* Public Designs
* 5 points/public design submitted by org members, up to max of 50 points

If you are interested in helping test before release, please contact Orael.

Penned by My hand on the 19th of Juliary, in the year 523 CE.


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