News and Events

Possession of the Great Elemental Lords

The Great Elemental Lords of Water and Earth began to behave erratically, causing much concern among the Aquamancers and Geomancers. It was finally discovered that some of them were possessed by ancient dreamweavers, trapped in the dream realm and driven insane by the nightmare thoughts of Kethuru.

Bombard!

Aetherspace gnomes made a visit to the Basin of Life, offering a new game called "Bombard!". Sheia Silverwing won a contest with this new game, and the prize was a free Bombard! board for her aethership. Bombard! boards are now sold at Trader Bob's aethermanse shop.

Sacrifice of Ayridion

Ayridion the White Flame sacrificed himself to stop a plague that was spreading to the Nine Seals and afflicted Avechna Avenger. Though he lost divinity, Ayridion's soul survived as Ilyarin, the first of the Ascendants.

Ancestral Spirits

The Spiritsinger Bards guild were put to the test in the Serenwilde Forest as their ancestral spirits were agitated by the Alabaster Road which split the forest in two. The bards were able to calm the spirits and work with them transform the forest itself to reconnect the northern and southern ends of the forest.

Lusternia Third Year Anniversary!

Lusternia celebrates its three year anniversary! Many contests and games were held throughout the day.

Shellma Natharian

After a rash of mysterious disappearances of archangels, it was found the culprit was Shellma Natharian, a figure from the ancient histories. She raised spires of light that were draining the nexuses of Magnagora and the communes. It was then uncovered that the Dread Lord of Contagion was behind her resurrection and actions. However, the people of the Basin came together to take down the spires of light. In the end Shellma Natharian and the Dread Lord had a falling out and Shellma stole the Crown of Stars from him.

Ledgers

Cities and communes each gained a ledger today to record all clans and manses (including aetherships) deeded to that nation! In other city and commune news, guards were made immune to critical-hits, making them a more formidable foe for enemies. More guard changes to be unveiled soon!

Opening of the Collegiums

All collegiums are now officially open! New players will now enter the collegiums of Lusternia upon joining a city or commune. Each collegium has a set of unique quests designed to teach new players the mechanics of Lusternia and the history of their city and commune.

Iron Realms Essay Contest

Congratulations to Catarin who placed first in the Iron Realms Essay Contest! Also, congratulations goes to Mariello who placed third. Be sure to read all the essays!

Tahtetso Guild Opens

The second monk guild was founded in the Basin of Life, called the Tahtetso Guild. The first Guildmaster was Vesar, the first Guild Administrator was Doman, and the first Guild Champion was Desitrus.

IRE Ten Year Anniversary!

Iron Realms Entertainment (Lusternia's parent company) celebrates its Ten Year Anniversary with games, gifts and a certain drunk dwarf! Be sure to check out the schedule of events.

Realm of Mother Night

An ominous weakening struck Mother Night during Winter Solstice, causing the Shadowdancers to have troubling dreams and visions. Tracking down a prophesy by the veneral dracnari mystic Shimotabi Xiim, they were eventually led to the discovery that Mother Night's abode in aetherspace was unveiled. There, led by the Avatar of Viravain, Kaervas d'Murani, they rebuilt the Throne of Darkness and aided Night's descent. As a reward to her devout, Mother Night bestowed upon all of Glomdoring the ability to build the Night Altar, a powerful construct for their nexus world.

Morgfyre Hired as AP!

Congratulations to Morgfyre, who has been hired by Lusternia as an Associate Producer!

Plague Sweeps Through Basin

A sick mugwump from Balach Swamp came in contact with several people who subsequently contracted the strange ailment. Though attempts at quarantine were attempted, the extremely contagious disease could not be contained and swept through the Basin of Life. Eventually, a cure was found by the healers of the land. The knowledge gained to find the cure further expanded the powers of the healing with new abilities to manipulate auras.

Shofangi Guild Opens!

The first monk guild was founded in the Basin of Life, called the Shofangi Guild. The first Guildmaster was Aesyra, the first Guild Administrator was Nejii, and the first Guild Champion was Alianna.

New Player Guide

A New Player Guide was added to the website for newcomers to have a quick reference to Lusternia's many features.

Wandering Bards

Wandering bards arrived in the Basin of Life, searching for the stages found in the cities and communes. Those who helped these bards find a stage, would also help their respective city or commune increase their culture score. A World Stage was also constructed upon Avechna's Peak, wherein cities and communes could submit their theater productions to further increase their culture score.

Veiled Hills of the Centaurs

In the Serenwilde Forest, dreams and prophesies of a great danger came to pass as an illness descended upon the Great Spirit of Mother Moon, one of the guiding forces of the forest. Her illness was traced to a creature calling herself Gromagh the Hag, who was absorbing the Moon's essence and giving birth to swarms of dark creatures. Those in the Serenwilde summoned forth the Elder Goddess Lisaera, who was able to heal Mother Moon and reveal the location of Gromagh the Hag in the veiled hills of the centaur people.

Illusion Specializations Released

The Illusions Skillset has been completely revised, breaking apart into two specializations. The Glamours Specialization is open to bards and encompasses illusions that can be as deadly as they are flashy. The Phantasms Specialization is open to mages and evokes mental illusions that steal the thoughts and visions of others. Also, theaters showed up in each of the bards guilds, a new exciting system wherein performances can be recorded and played back for the entertainment of others.

Serenwilde to Get Monks!

Serenwilde and Celest helped the kephera imprison the illithoid, and brought forth Zenobia, the Queen of Kephera Queens. Zenobia awarded Celest a surge of power and awarded Serenwilde to be the first guild to be trained in their martial arts, after conducting a scavenger hunt that Serenwilde won. Thus, Serenwilde will be home to the first guild of a new archetype: Monks!

Opening of the Undervault

The telepathic suffering of the mages was apparently caused as part of a secret war between two psionic races unknown to anyone at the time, the kephera and the illithoid. After their war was brought to the Basin of Life, their homeland was eventually discovered, a massive underground complex called the Undervault.

Psionic Disturbances

Mages with the ability of psionics suffered severe headaches, as well as hearing garbled telepathic communications. However, the situation became dangerous when a psychic wave was unleashed that all but incapacitated those with psionics. Through much research and work, Aquamancers and Geomancers were finally able to set up a latticework of elemental crystals throughout the Basin to dampen the psychic wave.

Strange Dreams and Prophesies

Reports of strange dreams and prophesies have been popping up throughout the land. Though enigmatic and unclear what this may mean, if anything, several mortals have been disturbed and intrigued enough to begin asking questions.

The Shallamurine Cathedral

In the ancient Shallamurine Cathedral, the insane undead priestess Marani Veloske was left unchecked for many years, allowing her to drain the essence from countless mortals until she was strong enough to challenge the cosmic planes themselves. Her strength was enough to subdue both Elohora the Lady of the Eternal Light and Luciphage the Supreme Master of the Demon Lords in an attempt to twist all creation into her warped belief of beauty above all. However, her powers were based on the songs of creation and the bards were eventually able to find a weakness that led to her defeat.

Spiritual Flame of Hartstone

Strange weather in the Serenwilde uncovered that the Spiritual Flame of Hartstone was unstable. This led the druids of Hartstone on a spiritual journey which uncovered the Mausoleum of Nintoba and development of rituals involving the aspets of White Hart. In the end, the Flame was purified and now burns stronger than before.