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Announce News Post #3058

Starmourn Coder Position Open!

Written by: Aonia, the Loom Mistress
Date: Monday, July 6th, 2020
Addressed to: Everyone


Have you ever wanted to work on a professional MUD?

Iron Realms Entertainment is looking to hire a new part-time coder for
Starmourn, our Sci-Fi MUD. In this position, you would be working with
Laura Lindborg, the lead Starmourn producer. Even though your primary
job revolves around code, you would be part of the visible face of the
MUD to the players. Applicants need to enjoy communicating with players
in addition to being a skilled programmer.

This is a good position for someone who wants to devote themselves to
MUDs and game development professionally.

What skills are needed for this position? While we don't expect you to
have all the following skills, the ideal candidate for Starmourn would:

- Be a coder. You don't need to be a Google level engineer, but you do
need to be good at programming.

- Be currently working or running an active MUD. If you don't work on a
MUD, you'll definitely need to be someone who loves to play. If you
stopped playing or working on them years ago, we're not interested. We
prefer to have someone with significant experience being part of a team,
whether commercial or non-commercial.

- Be a fan of MUDs. That doesn't mean you played them for 2 months six
years ago.

- Be a creative, disciplined, and logical thinker. Even as a coder, you
will be part of the Starmourn development team. You must be able to code
game design systems and also assist in creating logical systems. You
need to be able to the big picture as you add these features to a game
with hundreds of intertwined skills.

- Be a people person. Our players are very passionate about their games.
You must be able to communicate with them in a calm, collected manner
when they are upset about the latest nerf to their favorite class or
system.

- Be self-motivated. You'll be working from home. You must be able to
focus and get things done in that environment. We don't care where you
live and we won't be telling you what hours to work. We have a couple of
weekly meetings that you are required to attend with set times. Outside
of that, you can plan when to meet with the producer and what times you
would like to work.

- Be familiar with Starmourn or even other IRE MUDs. This would be
great, and it will make getting into the code much faster. It is much
easier to know what parts of the game need balance if you're familiar
withallf the intricacies.

This is a part-time position and compensation is based on the candidate
and their qualifications. There are opportinuties for raises and future
fulltime emploryment. Employees will receive a quarterly bonus based the
performance of the game. Just to reiterate, this is a parttime position
and the pay will reflect that.

If you think you might be able a good candidate please send an email to
resumes@ironrealms.com with the subject line "Starmourn Coder".

Penned by My hand on the 23rd of Tzarin, in the year 564 CE.


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