7.22.13 THE CENSER OF WONDER

CENSER OF WONDER
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The first crystal will form into the Censer of Wonder which allows use of the censer's first power. Each additional crystal will add a different special power. You can build the censer up to 20 crystals. WONDERCENSER will show you all the syntaxes. Note that crystals can also be traded with other players. 

As long as you have one crystal, you'll be able to use WONDERCENSER ACTIVATE CENSER for 3p. This will activate the censer in a room and all damage of the selected type done within the room will be increased by 10% when used against mobs and will decrease the resistance to that damage type by half when done against players. Only one wondercenser can be active in a room at a time. 

Instead of damage, if you have enough crystals to select them, the wondercenser will regenerate 5% of the selected vital every 20 seconds.

These affect every player in the room, regardless of any enemy or ally status.

You can use WONDERCENSER BURN <type> to change the damage or regen type your censer will be using.

You can use WONDERCENSER RECALL to recall your wondercenser at any time.

Flaring your censer will double damage against mobs for 10 seconds, and reduce resistances of players to 0 for 10 seconds. It will be unable to be used but will remain in the room for 5 minutes.

1   Cutting Damage Boost (Only one Damage/Regen Type can be active)
2   Blunt Damage Boost (Only one Damage/Regen Type can be active)
3   Extinguish - Extinguishes another wondercenser in the room and disables both censers from being used for 5 minutes, costs 3 power.
4   Magical Damage Boost (Only one Damage/Regen Type can be active)
5   Fire Damage Boost (Only one Damage/Regen Type can be active)
6   Censer's Warmth - while active in a room, anybody in the room can EMBRACE WARMTH to heal the frozen or shivering afflictions, or to gain the fire defence. Will use the curing balance of the action.
7   Cold Damage Boost (Only one Damage/Regen Type can be active)
8   Censer's Embrace - Ego - will heal 5% ego of everyone in the room every 20 seconds.
9   Poison Damage Boost (Only one Damage/Regen Type can be active)
10  Censer's Embrace - Mana - will heal 5% mana of everyone in the room every 20 seconds.
11  Asphyxiation Damage Boost (Only one Damage/Regen Type can be active)
12  Censer's Embrace - Health - will heal 5% health of everyone in the room every 20 seconds.
13  Electricity Damage Boost (Only one Damage/Regen Type can be active)
14  Candle's Breath - while active, anybody can INHALE DEEPLY to cure 5 random afflictions for 3 power.
15  Censer's Aroma - while active in a room, will prevent anyone from scenting those within.
16  Psychic Damage Boost (Only one Damage/Regen Type can be active)
17  Excorable Damage Boost (Only one Damage/Regen Type can be active)
18  Divinus Damage Boost (Only one Damage/Regen Type can be active)
19  Censer's Light - will allow a player to change the terrain for 1p. The type selected will determine the terrain.
     Magical   - Forest Terrain
     Poison    - Wyrden Terrain
     Excorable - Earth Terrain
     Cold      - Water Terrain
     Fire      - Burning Terrain
     Electric  - Clouded Terrain
*This has the same effects as the artifact censers for melders.
20  Censer's Flare - While active - you can increase the censer's effect for 10 seconds. Once the flare is over, the wondercenser will be unable to be used for 5 minutes. You will not be able to recall it nor can it be extinguished during this time.