Lusternia https://www.lusternia.com Lusternia, Age of Ascension, an Iron Realms Entertainment Game Sun, 17 Mar 2019 21:08:10 +0000 en-US hourly 1 https://www.lusternia.com/wp-content/uploads/2016/11/cropped-web-header-17-32x32.jpg Lusternia https://www.lusternia.com 32 32 Awakening the Spirit of Ilmdria Farirue https://www.lusternia.com/2019/03/17/awakening-the-spirit-of-ilmdria-farirue/ Sun, 17 Mar 2019 21:08:10 +0000 http://www.lusternia.com/?p=3758

One windy morning in the Serenwilde forest, there came a strange whispering. Almost indecipherable at first, it echoed throughout the forest and drew the attention of those gathered at the Mother Moonhart. Daxi Strongleaf and Aydeksa Mzithrei were first to hear it, with Coraline Myeras returning to assist in their search thereafter.

The three of them searched Serenwilde and beyond, speaking at times to the various residents of the forest. From Miakoda they learned that the voice was not malevolent and that it came from outside the forest. From Teharo of the Listeners they learned that it was a spirit, and one whose voice was far clearer to those who stood tethered to that plane. But it was the Ranger Caedir who told them the voice was coming from the northern mountains, and so to the mountains they went.

It was a boreal grove that they descended into, one long abandoned, and there they retraced the steps of its long-dead resident. Though they were initially perplexed as to how to do so, soon Daxi and Coraline were working together to live a day in the life of Ilmdria Farirue, not knowing what they might find. Ryves Moonblade came also to assist them, but it was Daxi who ultimately made the first new entry into Ilmdria's long-lost journal.

Though she would later lament missing her chance at immortality through prose, Daxi was nonetheless successful in using the journal to summon the spirit of Ilmdria. As the three women conversed, they realised that Ilmdria was the closest friend and soultwin of the legendary Toledil - a poet who was known for many epic works, amongst them the Darkseed, which chronicled the life of Banon Strongleaf, and the tales of Cora Wildbriar, which Ilmdria's spirit had called them to the grove by reciting.

And though in time the spirit of Ilmdria would fade again, many questions remained. What other works might the spirit remember? What other ancestors of the Serenwilde, forgotten in all but Toledil's works, remained to be discovered? And why do magpies have such a fondness for blueberries?

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March 2019 Newsletter https://www.lusternia.com/2019/03/10/march-2019-newsletter/ Sun, 10 Mar 2019 00:05:46 +0000 http://www.lusternia.com/?p=3749
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Ascension of Snald

Final Ascension

In an absolutely brutal Final Ascension, while it first appeared that Yendor of Glomdoring would walk to easy victory as the Chapion of Death, Malarious of Gaudiguch stole the Staff of Ascension away and came within minutes of claiming victory. But Yendor was eventually able to rally his allies to complete the Ascension and rise in victory as Snald, the True Ascendant of Death. Read more.

Ascension Events

  • Challenge of Chaos: Kreon of New Celest was the surprise winner in a truly chaotic competition. Read more.
  • Challenge of Harmony: Enadonella of Glomdoring won the hearts and minds of the denizens of the Basin of Life. Read more.
  • Challenge of Nature: In a very long hunt, Dys of Gaudiguch was finally able to finish the extremely difficult scavenger quest. Read more.
  • Challenge of Knowledge: Kalaneya of Glomdoring proved to be most knowledgeable of Lusternia lore by easily claiming victory. Read more.
  • Challenge of Life: Malarious of Gaudiguch cured the most ill furrikin in the land before going on to almost claiming victory in the Final Ascension. Read more.
  • Challenge of Death: Yendor of Magnagora created rivers of blood in the Basin of Life in order to win the competition. He went on to triumph in the Final Ascension. Read more.
  • Challenge of Beauty: Jolanthe of Gaudiguch stunned the judges with creating the swirling music box of aetherial currents. Read more.
  • Challenge of Justice: Ixion of Magnagora debated and proved his silver tongue by winning this competition. Read more.
  • Challenge of War: Tarken of Glomdoring took the medallion with the help of his teammates Yendor and Deichtine. Read more.

Timequake Update

The upcoming Timequake System is well underway, with the basic coding of the basic mechanics completed, including system for admin to set up timequake areas, easily adjust intervals between quakes and the system for the actual timequake competition. Forum discussions are underway, asking players to help decide on the powers of research projects has been ongoing. It’s not too late to join those discussions!

Leprechaun March Madness!

It is the anniversary of the death of Old Cashel Connlaodh, King of the Leprechauns, the leprechaun population gathered to celebrate his reign. However, as the green ale flowed, old arguments rose about who should lead the leprechauns, which finally resulted in overthrowing King Seamus Connlaodh, calling for a new contest to see which of Old Cashel’s children should rule the leprechauns. Thus, Gilligan Connlaodh and Eileen Connlaodh have returned to try to wrest the crown from their brother Seamus. Receive presents by participating in a daily quest to help select the next King or Queen of the Leprechauns! Read more.

Artifact Review

Check out the forums to see the polls and discussions on updating several artifacts that are concern to players, including the wonderbrazier, cement socks, gem of cloaking and more!

Calendar

  • March 1-31: For the month of August, prices have been lowered 30% on the website for those interested in credits. Also, you can purchase packs of joy and presents directly on the Credit Page.
  • March 1-31: Don’t forget to help select the new King or Queen of the Leprechauns and earn daily presents while doing so! Read more.
  • March 10: Wild Nodes!
  • March 24: Wild Nodes!

Vote Lusternia!

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Ascension of Snald https://www.lusternia.com/2019/03/09/ascension-of-snald/ Sat, 09 Mar 2019 22:08:06 +0000 http://www.lusternia.com/?p=3735

The first to hold the Staff of Ascension was Tarken, Champion of War, but it was Yendor, Champion of Death, who held the staff for a long stretch of time, nearly completing Ascension. Backed by Gaudiguch and New Celest, the Dark Forest seemed destined to win with Yendor at its helm. Magnagora and Hallifax were allied around Ixion, Champion of Justice, but their strategy did not gain traction. Serenwilde stayed on the sidelines.

But then the unthinkable happened. Malarious, Champion of Life, stole the staff from Yendor, ending the Gaudiguch alliance with Glomdoring for the Ascension. The leader of Gaudiguch, Mayor Steingrim, quit and joined Glomdoring. Hallifax and Magnagora, reacting to the sudden shift in Ascension alliances, backed Malarious, and the race to Ascension became one of the most brutal in the annals of the Basin of Life!

Thus, it became a battle between the Champion of Death and the Champion of Life. Against all odds, Malarious with the aid of those who supported the Champion of Life, slowly but inexorably worked his way towards Ascension. Ixion briefly held the staff but only as a steward for Malarious. The Champion of Death was finally able to muster enough support to topple the Champion of Life, wherein the Champion of War passed the staff back to the Champion of Death.

With moments remaining, it was anyone's guess who would make it to the final minutes, but Yendor was able to hold onto the staff just long enough to become a True Ascendant and recharge the seals. Yendor was born again under the name of Snald.

All hail, Snald, the True Ascendant of Death!

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Challenge of War https://www.lusternia.com/2019/03/02/challenge-of-war-7/ Sat, 02 Mar 2019 20:41:19 +0000 http://www.lusternia.com/?p=3728

Not long after the Challenge of Justice completed, warriors from across the Basin flocked to Mount Avechna to battle, this time with sword and spell, in the Challenge of War. Four teams battled for over a day until finally the team of Deichtine, Yendor, and Tarken stood victorious above all.

Tarken was chosen to bear the Medallion of War.

  • First Place: Deichtine; Yendor; Tarken
  • Second Place: Malarious; Steingrim; Enadonella
  • Third Place: Avurekhos; Rolsand; Vatul Feyranti
  • Fourth Place: Kreon; Aydeksa; Lorina
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Challenge of Justice https://www.lusternia.com/2019/03/02/challenge-of-justice-7/ Sat, 02 Mar 2019 18:25:01 +0000 http://www.lusternia.com/?p=3723

From all across the Basin, mortals came to battle with their words - facing off in a series of rapid debates to determine who would stand for the Seal of Justice during Ascension. At the end of all the debates it was Ixion who proved himself to have the sharpest tongue among the eleven competitors.

Kalas Ixion of Magnagora holds the Medallion of Justice

The other victors are as follows:

  • 2nd Place: Nelras Shevat of the Grand Province of Hallifax
  • 3rd Place: Tarken of the Free Collective of Glomdoring
  • 4th Place: Aramel Shevat of the Grand Province of Hallifax
  • 5th Place (tie): Shango D'Centre of the Grand Dominion of Magnagora and Eliron Shee-Slaugh of the Free Collective of Glomdoring
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Leprechaun March Madness! https://www.lusternia.com/2019/03/01/leprechaun-march-madness/ Fri, 01 Mar 2019 13:00:48 +0000 http://www.lusternia.com/?p=3744

There is 30% price reduction on credits for the month of March! This means the actual price of credits is reduced by 30%, which are purchaseable at Credit Page! If you have Iron Elite, you will still get your 10% bonus credits on all credit purchases!

Also, it is the anniversary of the death of Old Cashel Connlaodh, King of the Leprechauns, the leprechaun population gathered to celebrate his reign.

However, as the green ale flowed, old arguments rose about who should lead the leprechauns, which finally resulted in overthrowing King Seamus Connlaodh, calling for a new contest to see which of Old Cashel's children should rule the leprechauns.

Thus, Gilligan Connlaodh and Eileen Connlaodh have returned to try to wrest the crown from their brother Seamus.

You can help the leprechauns to choose their new leaders by helping either Eileen, Seamus or Gilligan, who each have a rainbow on the path of nature on Avechna's Peak, where you can visit them. By helping the leprechauns, they'll give you a shamrock of their faction.

This is a DAILY QUEST which can be completed by influencing 12 leprechauns loyal to one of the leprechaun royalty. Shamrocks can be combined into groups for easy carrying--IF YOU EAT A GROUP OF SHAMROCKS, THAT IS YOUR LOSS. YOU WILL NOT BE REIMBURSED. You can then take the shamrocks to either Gilligan, Eileen or Seamus and SHAMROCK TRADE FOR COIN will give you a free Czigany coin!

Whichever faction has given out the most shamrocks at the end of the month will become the new leprechaun leader and will stay as a permanent quest in Lusternia! You can only receive the presents once per game month.

Oh, by the way, there's a little known fact about leprechaun magic: they gain the power of invisibility when they're drunk! How one can overcome that, we'll leave it for you to discover.

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Challenge of Beauty https://www.lusternia.com/2019/02/25/challenge-of-beauty-7/ Mon, 25 Feb 2019 00:03:40 +0000 http://www.lusternia.com/?p=3718

As the Trials of Ascension raged on, the creative geniuses of the Basin of Life were busy at work in the background. One by one they crafted great works of art that, they hoped, would be worthy of protecting the Seal.

To aid them in their imaginative exploits, they were granted a theme to place within their work: of Aetherspace itself, inspired by the near-catastrophic collision of the aetherbubble Lyraa Ey Rielys. This proved to be a colourful and expansive source of inspiration for the First World's designers.

In flourishing within this prismatic space, it was Jolanthe Rithel of Gaudiguch who stood triumphant over all other artists, her swirling music box of aetherial currents deemed worthy of the Seal of Beauty itself. For its depiction of the hues, bubbles and layers of Aetherspace, she was awarded the Medallion.

Second place was awarded to Shaddus Trueflight of Magnagora, for his triptych tapestry of Gnafia machinations.

Third place was awarded to Faragan Ladyn of Gaudiguch, for his pedestal depicting aetherspace.

Fourth place was awarded to Hegemone i'Vipere of Magnagora, for her polychromatic tent folded neatly within a canvas tote.

Fifth place was awarded to Allixea of Glomdoring, for her opal and silver necklace.

Though these five designs rose to conquer all others, the following designs merit honourable mention for their craftsmanship and interpretation of the Avenger's theme: Lavinya d'Murani of Magnagora (a delicate silver hair pin of frost and snow), Vatul Feyranti of Magnagora (a corroded silver fullplate of a shock-trooper), and Ayisdra Ysav'rai of Hallifax (a vast tattoo of aetherspace).

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Upcoming System: Timequakes! https://www.lusternia.com/2019/02/23/upcoming-system-timequakes/ Sat, 23 Feb 2019 06:43:30 +0000 http://www.lusternia.com/?p=3714

There's been a project that's been brewing since last year that we are now going to fully focus our coding resources on called Timequakes (not to be confused with timequakes in aeonics). Though we had initially planned to keep this under wraps and release it through some events, we decided to be fully transparent and let you in on what the system in and perhaps you can even help us refine the system before its release.

In brief, since the Fall of the Celestine Empire, there's been a series of temporal disturbances up to and including the need for Ascension Events. This has had a cumulative effect of causing quakes in time, erupting as rifts that occasionally break through into the prime material plane. The current plan is for rifts to occur at least several times in a game month. There are four types of rifts:

  • Distant Timequakes or rifts from the past
  • Impending Timequakes or rifts from the future
  • Desolate Timequakes or rifts from an alternate reality where the Soulless were never seale
  • Immaculate Timequakes or rifts from an alternate reality where the Soulless were completed defeated by the Vernal Gods

When a timequake occurs, a rift opens up somewhere on the prime material plane. You must find the rifts, enter them and there you can harvest temporal anomalies. Harvesting is a similar mechanic as capturing a wild node, though the individual who succeeds in harvesting will receive the anomaly. Rifts can have multiple anomalies. Avechna cannot sense (and therefore cannot interfere) within the rifts. Also, there is no experience loss if you die within a temporal rift (since you are out of time and space). Individuals can convert anomalies to archpower (more on that later) or give them (or sell them) to guilds for research projects.

Each guild can have one and only one research project. The research project is based on the anomaly type (distant, impending, desolate or immaculate) and can be built up to five levels. A research project not only needs anomalies of its specific type but also gold and commodities as both initial costs and upkeep. Research projects can be changed to a new project, though the guild must start over from scratch and lose all the anomalies, commodities and gold invested in the outgoing project. Note that any city and commune can only ever have 3 research projects (one per guild) so there will always be a fourth anomaly type that its members can use for archpower without any guilt.

Some goals we see for timequakes:

  • New method for daily credits
  • Goal for guilds to work towards
  • Commodity and gold drain
  • System of conflict and PK on a regular basis

Research projects have 5 levels, each level granting a potential power to every member of the city or commune that the guild represents: (1) a power that helps with timequakes, (2) a passive power that is always active, (3) a personal benefit activated with archpower, (4) a special power activated with archpower, (5) an area wide power activated with archpower. Archpower is gained through converting anomalies directly by individuals.

Below is what we are currently looking at for research projects and is a work in progress. We definitely are open to refining the level powers through brainstorming and ideas on the forums. Capacitors are the general term of the object that guilds create for a research project. Each guild will have a unique capacitor.

DISTANT ARCHPOWER CAPACITOR (Teleport Theme)

  • Level 1: Teleport to Open Rifts, long wait
  • Level 2: Faster teleport, stacks with artifacts, passive, no archpower needed
  • Level 3: Portals, open portals to others, 5 archpower/month
  • Level 4: Teleport those who attack you up to 5 rooms away, 5 archpower/month to setup, uses 1 (normal) power to activate for 15 seconds, 15 second cooldown (can't reactivate for 15 seconds)
  • Level 5: Prevent teleport out of local area except for members of your org, 10 archpower for 5 minutes (someone else doing this power will cancel the power)

IMPENDING ARCHPOWER CAPACITOR (Speed Theme)

  • Level 1: Faster anomaly harvesting, 25%?
  • Level 2: Celerity bonus, passive, no archpower needed
  • Level 3: Faster cure recovery, 5 archpower/month
  • Level 4: Speed burst, faster eq/bal recovery, 5 archpower/month to setup, uses 1 (normal) power to activate for 15 seconds, 15 second cooldown (can't reactivate for 15 seconds)
  • Level 5: Slow everyone in local area except for members of your org, 10 archpower for 5 minutes (someone else doing this power will cancel the power)

DESOLATE ARCHPOWER CAPACITOR (Destruction Theme)

  • Level 1: Universal damage buff in rifts, 10/10
  • Level 2: Universal damage buff, 3/10, passive, no archpower needed
  • Level 3: Faster insanity recovery, stacks with artifacts, 5 archpower/month
  • Level 4: Backlash, retributive damage on any aggressive action, 5 archpower/month to setup, uses 1 (normal) power to activate for 15 seconds, 15 second cooldown (can't reactivate for 15 seconds)
  • Level 5: Prevent all health regeneration in local area except for members of your org, 10 archpower for 5 minutes (someone else doing this power will cancel the power)

IMMACULATE ARCHPOWER CAPACITOR (Magic Theme)

  • Level 1: Less mana cost in rifts
  • Level 2: Mana regeneration, passive, no archpower needed
  • Level 3: Less mana cost, stacks with artifacts, 5 archpower/month
  • Level 4: Spellblast, person casts takes damage and is frozen for 5 seconds, 5 archpower/month to setup, uses 1 (normal) power to fire, 15 second cooldown (can't reactivate for 15 seconds)
  • Level 5: Increase magic damage in local area except for members of your org, 10 archpower for 5 minutes (someone else doing this power will cancel the power)
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Daily Credits! https://www.lusternia.com/2019/02/18/daily-credits/ Mon, 18 Feb 2019 00:31:49 +0000 http://www.lusternia.com/?p=3703

Lusternia is now completely free to play! This means that rather than needing to purchase credits, you can earn credits in-game, at the rate of 20 bound credits/RL day. Also, cities and communes can earn credits every game year. Credits are still available for purchase on the website and elite memberships are still available in order to cover costs, which includes coding support. The retirement value of characters are locked and will no longer change. Those characters may continue to be able to retire at any time (minimum retirement value has been reduced to 250 credits), but they will not be able to increase retirement value by earning more credits. New characters will not be able to retire. Also, players are no longer be able to use retirement credits from other games on Lusternia.

Below are ways to earn more daily credits. More details are discussed on the forums and will be subject to updating as we gather more data.

  • Defeating mobiles in combat.
  • Defeating mobiles in ego battles (i.e., influencing).
  • Participating in an aetherhunt.
  • Completing some specific in-game quests with a difficulty rating of 3+. The higher the rating, the greater the reward. See QUESTS ALL for all ratings.
  • Completing commodity quests.
  • Completing power quests.
  • Completing Scholar, bard and/or pilgrim quests.
  • Helping defeat an avatar mob.
  • Participating in village revolts.
  • Participating in Aether Flares.
  • Participating in Wild Nodes.
  • Participating in Domoth claims and battles.

Cities and communes earn organizational credits every in-game year (approximately every 12 RL days) based on how well their citizens or members have performed in a variety of different tasks. It is up to the city or commune on how they will distribute the credits. Organizational credit rewards range from 1000 credits to 500 credits. Below are ways to earn more yearly credits (see HELP YEARLY CREDITS). As before, details can be found on the forums and will be subject to updating as we gather more data.

  • Participating in Village Revolts and capturing a village.
  • Participating in Aether Flares and capturing an aetherbubble.
  • Participating in Wildnodes and winning the challenge.
  • Participating and winning Library/Theater Contests.
  • Citizens or members placing in an Ikon Tournament.
  • Contributing public designs for crafting organizations.
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Challenge of Death https://www.lusternia.com/2019/02/17/challenge-of-death-8/ Sun, 17 Feb 2019 22:09:06 +0000 http://www.lusternia.com/?p=3699

There can be no life without death and, on the 7th of Vestian, 524 years after the Coming of Estarra, the Challenge of Death would choose its Sealbearer, the one who could spread the gift of the final sleep furthest throughout the land.

Many challengers took to the field to drench the earth in blood, notably Steingrim, the Warlord of Gaudiguch, Shango D'Cente of Magnagora, Jolanthe Rithel of Gaudiguch, Kalas Ixion of Magnagora, Tridemon Regalis of New Celest, and Holy Matron Lorina, also of New Celest. But Yendor Stormcrow of the Dark Forest of Glomdoring took an early lead by wielding his nekotai claws and carving rivers of blood through mountain, field and valley.

While Steingrim the Warlord roared and scythed through bodies with reckless abandon, he was ultimately not able to match the bloody terror that was Yendor Stormcrow.

Congratulations to Yendor Stormcrow, Bearer of the Medallion of Death!

  • Second Place (700 credits): Steingrim, of Gaudiguch
  • Third Place (500 credits): Jolanthe, of Gaudiguch
  • Fourth Place (250 credits): Lorina, of New Celest
  • Fifth Place (100 credits): Tridemon, of New Celest
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