Cities and Communes
The Cities and Communes of Lusternia
Everything revolves around nexuses of power, great reservoirs of energy that exist simultaneously on multiple planes. It is through a nexus that personal power reserves can be replenished, where travel to other planes may occur, and where guilds can summon forth entities for protection. There are basically two types of nexuses:
A city nexus of power is generally a mortal-made construct raised through high magic rituals and enchantments within a great center of civilization.
A commune nexus of power naturally exists in forests and is overseen by two Great Spirits of Nature. Communities form up around these nexuses, whose members form a natural bond with the nexus' forest.
Being a member of a city or commune means more than just political affiliation, for it creates an actual, spiritual bond between the member and the nexus, enabling that person to draw power from the nexus. Guilds that form around a nexus are likewise tied to that nexus and the skills they develop are based on their nexus' power. While losing membership in guilds may disenfranchise someone from the political process, losing citizenship in a city or membership in a commune is devastating in that it cuts the link to the nexus of power. Indeed, referring to a city or commune by the name of its nexus (and vice versa) is an acceptable practice, so closely are they entwined.