ENVOY REPORTS

by Ashteru

Back to Common Grounds.

Daganev2007-03-16 22:37:34
QUOTE(Fallen @ Mar 16 2007, 03:34 PM) 391353
The difference is that you don't have RP built around a tae'dae's exact balance level, or how much Dazzle costs. The saplings are different. More was based on them being exactly the same than you seem to realize. And you don't seem to want to understand that some things are important. Its the same reason why Faethorn has been such a pain in the ass, because there are never explanations for anything. They force one thing down our throats, and then change it when they realize it isn't working, and try and give us yet another bitter pill.

Making the saplings resist the opposing druids is a huge change. It takes the saplings from being just ordinary trees, to being tied specifically with either the Serenwilde or the Glomdoring. Blackthorns and such grow in the Serenwilde. There is no assumable reason except "They're wyrded" that is going to be used to explain why Hartstone are now resisted by Blackthorn trees.

Something that big, that Divine and players have based things around, when changed, deserves an explanation.


Again, I dissagree.

The trees have ALWAYS been different. but mechanically they were the same. A Harstone could never plant a Rowan, even if they wanted to. Why not?

Why do you need explanations spoon fed to you? That is so boring! Give people who like to do such things the opportunity to write the books and help give people new understanding. Let them be the RL equivalent of the Universities and research institutions.
Unknown2007-03-16 22:37:52
QUOTE(daganev @ Mar 16 2007, 03:30 PM) 391351
Here is a reason for you:

170 years after the comming of Estarra, the Great Tree spirit finally noticed that there was some changes to his being. He noticed the absence of many of the trees of Ackelberry, and became upset with the druid's lack of protection. Because of that, he now made it so that when a druid tries to destroy the forest of another druid, while there are still new trees in the area, they are more slow in doing so, to teach them patience and to teach them the importance of protecting all trees.


I know you love saying that whatever the players say is reality, but that isn't true. Lots of people said that the fae hated Night. The fae said that they hated Night. Guess what? Nowadays, the fae don't hate Night. They used to beg for protection, and now they are resigned to their fate. Clearly, just saying something is so doesn't mean jack. And that is the problem. When you create a world, you have to work within the limitations you create, otherwise it breaks all sense of immersion. The admin have a problem with this basic guideline of creating a world. For a world, whether in a book or a game, to be realistic and immersive, it must be true to itself. Lusternia generally fails at that.
Unknown2007-03-16 22:39:37
QUOTE(daganev @ Mar 16 2007, 03:37 PM) 391355
Again, I dissagree.

The trees have ALWAYS been different. but mechanically they were the same. A Harstone could never plant a Rowan, even if they wanted to. Why not?

Why do you need explanations spoon fed to you? That is so boring! Give people who like to do such things the opportunity to write the books and help give people new understanding. Let them be the RL equivalent of the Universities and research institutions.


Daganev, no. Some things need to be explained. Things in the real world always have a cause. If a bomb goes off in New York city, you don't just say "Hey, the Canadians did it." and magically it becomes true. There is a cause and an effect. There is a chain of events that happen to cause something to change. Skipping that does not an immersive environment make.
Daganev2007-03-16 22:40:54
QUOTE(Fallen @ Mar 16 2007, 03:37 PM) 391356
I know you love saying that whatever the players say is reality, but that isn't true. Lots of people said that the fae hated Night. The fae said that they hated Night. Guess what? Nowadays, the fae don't hate Night. They used to beg for protection, and now they are resigned to their fate. ...


I will end the last bit of your paragraph for you:

Clearly, Night is quite the seducer and has been able to change the minds of the fae after the many years of dormancy.

Life changes, the world changes, deal with it, and expand on it.
Daganev2007-03-16 22:44:16
QUOTE(Fallen @ Mar 16 2007, 03:39 PM) 391357
Daganev, no. Some things need to be explained. Things in the real world always have a cause. If a bomb goes off in New York city, you don't just say "Hey, the Canadians did it." and magically it becomes true. There is a cause and an effect. There is a chain of events that happen to cause something to change. Skipping that does not an immersive environment make.


...

What the hell?

When a Player is able to make the charachter do research, it does not "magically" happen. What happens is that the Player is now able to become part of the creative process of the game, and ADD to the world history. It is what makes the game dynamic and "alive" because not everything is dictated on high.

Find out ingame what the chain of events were, you don't need the admin to tell you the answer. You the player can "Make it up" while your Charachter can "discover it", its called roleplay.
Unknown2007-03-16 22:47:12
QUOTE(daganev @ Mar 16 2007, 03:44 PM) 391360
...

What the hell?

When a Player is able to make the charachter do research, it does not "magically" happen. What happens is that the Player is now able to become part of the creative process of the game, and ADD to the world history. It is what makes the game dynamic and "alive" because not everything is dictated on high.

Find out ingame what the chain of events were, you don't need the admin to tell you the answer. You the player can "Make it up" while your Charachter can "discover it", its called roleplay.


Are we playing the same game? That rarely ever works in Lusternia. Viravain has even said it, that she's willing to help with things, but nothing that goes against how the Admin see the world. Well, if they don't tell us how they see it, and when that vision is constantly shifting, how are we supposed to do anything?

The players HAVE investigated saplings, that is why there was the truce there was. The players came up with the conclusion that the saplings were NOT influenced either way. They followed your method, and now look what happened? The admin turned it all upside down without a word. Your method is idealistic and doesn't work in Lusternia.
Sylphas2007-03-16 22:59:49
Static RP sucks, but so do random shifts with no explanation. The entire history of Faethorn, for example, is an absolutely retarded quagmire of shifting RP that I've totally given up on. I doesn't have a clue what Maeve said last or what's going on today in Ethereal, and couldn't care less. Sylphas only heads up to Faethorn if he needs faeleaf.

Anyway, can we just make a new topic for this?
Drathys2007-03-16 23:14:43
QUOTE(daganev @ Mar 17 2007, 11:34 AM) 391354
However, getting those bonuses would really hinder thier ability to pretend they are slow-witted as well as they have over the past few generations, it would ruin the whole "plausable deniablity" thing.


What's this? A mechanics change might ruin RP?
Are you sure you want to admit that?
Daganev2007-03-16 23:20:54
QUOTE(Drathys @ Mar 16 2007, 04:14 PM) 391373
What's this? A mechanics change might ruin RP?
Are you sure you want to admit that?


I don't think it would ruin the RP, it would ruin the ability for people to pretend to be slow, but really being fast.

It would essentially stop the pretending and make it a reality, not ruining the rp but enhancing it.

I was merely trying to show, how every change can be explained, and ever non change can also be worked with.

The point is that we use the mechanics to -enhance- our RP, not have our RP defined by them.
Gwylifar2007-03-17 13:55:17
QUOTE(Ildaudid @ Mar 16 2007, 05:44 PM) 391338
warriors, the ... most non lethal class in Lusty

Don't think this is quite true anymore, now it's a close second. Not much consolation I bet!
Unknown2007-03-17 15:08:12
This is just a follow-up to something I didn’t touch on too heavily in the first place, but I feel the need to mention it, as I was curious, and others might be as well.

I had my concerns about the Moon Altar construct allowing a new easy way to escape while raiding (cubix/medallion). After testing it's usage I can assure everyone it has as many or more limitations then other means of escape out there, and baring that, it's speed alone makes it a bad choice in any sort of combat situation.
Mirk2007-03-19 02:16:04
QUOTE(Fallen @ Mar 16 2007, 05:39 PM) 391357
Daganev, no. Some things need to be explained. Things in the real world always have a cause. If a bomb goes off in New York city, you don't just say "Hey, the Canadians did it." and magically it becomes true. There is a cause and an effect. There is a chain of events that happen to cause something to change.

Random off-topic jab at the right: But you can claim Canada did it, and invade them.
Ildaudid2007-03-19 05:16:30
QUOTE(Gwylifar @ Mar 17 2007, 09:55 AM) 391396
QUOTE
warriors, the ... most non lethal class in Lusty



Don't think this is quite true anymore, now it's a close second. Not much consolation I bet!


Hehe, yea not much of a consolation, but, hey! I have no doubt we will regain our status as the worst soon enough again! Yay! losewings.gif
Unknown2007-03-19 05:21:14
this is sad... but I can pretty much sum up every post Ildaudid makes concerning game mechanics to "Warrios are shafted.. hopefully Roark will fix us... hopefully... depressed.gif "


... sad.gif
Ildaudid2007-03-19 06:33:36
QUOTE(Corinthian @ Mar 19 2007, 01:21 AM) 391772
this is sad... but I can pretty much sum up every post Ildaudid makes concerning game mechanics to "Warrios are shafted.. hopefully Roark will fix us... hopefully... depressed.gif "
... sad.gif

Nah, not every thing on game mechanics, alot of great things for other classes. The bard updates worked out well, earwort and the truesight split was a great idea, added more to the whole of the system. Karma being used for order blessings, great. The whole Novice thing was a great mechanics change. Lots of things are good.

Yes, warrior mechanics themselves are sub par compared to other archetypes, and I am not the only one who sees this. But I also see tons of great things being done too. So don't pin me as just seeing poor mechanics in one area without seeing the great changes in others. smile.gif
Unknown2007-03-19 10:13:28
I was trying to catch up on stuff, and was searching for what the new crow skills do. Darkrebirth is apparently soulcage, but I haven't found any info on what crow decoy does, unless they used a suggestion I made a long time ago called crow scare that would make a decoy with a chance to block an exit. Anyone want to fill me in on what crow decoy and darkrebirth do then to satisfy my curiosity?
Shamarah2007-03-19 10:23:21
Darkrebirth is like lichdom on crack. When you die, anywhere on prime, if you have darkrebirth up you are reborn back at your nest with 0 experience loss. It cannot be stopped and it cannot be stripped except via inquisition. Also, when your darkrebirth fires you get a def called dark spirit that has a chance of giving people afflictions when they hit you.

It's a really ridiculous skill and is universally agreed to be overpowered.
Unknown2007-03-19 10:24:43
QUOTE(Shamarah @ Mar 19 2007, 10:23 AM) 391797
Darkrebirth is like lichdom on crack. When you die, anywhere on prime, if you have darkrebirth up you are reborn back at your nest with 0 experience loss. It cannot be stopped and it cannot be stripped except via inquisition. Also, when your darkrebirth fires you get a def called dark spirit that has a chance of giving people afflictions when they hit you.

It's a really ridiculous skill and is universally agreed to be overpowered.
Sounds like the smart thing to do would be to go and die so you can get the buff, heh. If your nest is on say faethorn does the skill operate there?
Shamarah2007-03-19 10:26:45
I dunno, you'd have to ask a crow user, but I don't really see why you'd want to put it on ethereal anyway since you conglut there. The really ridiculous part of the skill is that it is UNSTOPPABLE and causes you to lose NO experience whatsoever, essentially making you immune to praying and allowing you to raid risk-free if you have your nest on prime.
Unknown2007-03-19 10:29:15
Well, last I played a lot, Faethron was a battle field with Glommies killing the fae and giving their remains to their avatars who would turn them into evil soldiers. But now that I think about it, I think I read somewhere that they made it so Glommies bake the fae cakes now or something.