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ViscantiThe viscanti are unlike most of the other races because they did not originate from the fragmentation of an Elder God. Rather, the viscanti came into being as victims of the Taint at the time of the Fall of the Celestine Empire. The viscanti were originally members of the other native Lusternian races who were directly caught in the Taint and whose forms became twisted, just as the land became twisted. Through years of interbreeding, they have become recognized as a race unto themselves. Generally, they are of a demonic appearance though some viscanti retain vestigial characteristics of other races, such as wings of trills (though bat-like and ineffective for flying) or pointed ears of the elfen. The greater viscanti have the ability to breathe poison gas. Although most reside in the Magnagora and neighboring tainted land, a few viscanti have been known to become "reformed" and live in other civilized areas.

13 Strength
10 Dexterity
14 Constitution
12 Intelligence
10 Charisma
13 Size
level 3 Regenerate health and mana while in Tainted land.
  Can breathe poison gas upon reaching level 50.
  Immune from breathe poison gas.
level 1 Resistance to poison damage.
level 2 Resistance to blunt damage.
level 2 Resistance to cutting damage.
level 2 Resistant to magic damage.
level 2 Advanced village influencing.
level 2 Advanced intimidation influencing.
Special

Special for Geomancy and Necromancy Users: Upon gaining the Geomancy specialization or Nihilist specialization, a viscanti becomes a Master Viscanti with statistics changing by -2 strength, -2 dexterity, +3 intelligence and +2 charisma. Viscanti warriors who choose the necromancy path, upon gaining the necromancy specialization become a Brood Viscanti with statistics changing by -2 intelligence, +3 strength, +2 dexterity, +2 constitution and +2 size.

For Necroscream Users Only: Upon gaining the Necroscream specialization in Music, a viscanti becomes an Irontongue Viscanti with statistics changing by -2 strength, -2 size, +2 intelligence, +2 charisma.

level 2 Heal more slowly from elixirs.

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