Play Lusternia Vote for Lusternia
home
characters
planes
quests
library
help
credits
news
corporate
Introduction

Quests are plentiful in Lusternia, and as a new adventurer you'll find that they can be as easy as giving hay to a cow and leading her to a dairy, or leading a pixie to the Mother Moonhart Tree. However, many of even these simple quests have underlying effects which effect the economy and world around you. For example, leading cows to a dairy will cause the milk production in that village to increase, a commodity useful to those who take the cooking skill. Or leading the pixie to the Mother Moonhart Tree, will increase the power reserves which benefit Serenwilde. As you become more experienced, you'll find how quests layer upon each other to intertwine within the complex realm of Lusternia.

Power Quests

Power quests are those quests which increase (or decrease) the energy reserves of a particular nexus of power. Killing angels in Celestia and giving them to the Demon Lords of Nil will increase the power of the Megalith of Doom in Magnagora (though it will decrease the power level in Celest). Your city or commune should make you well aware of what quests helps their nexus of power, which will benefit everyone including you.

Commodity Quests

Most Commodity Quests are simply finding raw commodities and bringing them to a village to be processed or refined. Not all commodities may be able to be processed at every village, but let experience be your guide here.

It should be noted that some Commodity Quests will permanently affect a village's commodity production. For example, a furrikin farmer kidnapped from Estelbar and sold into slavery at Acknor will permanently farm for Acknor unless freed. Thus, Estelbar's commodity production will go down permanently having lost a farmer, while Acknor's goes up permanently as it gains a farmer. If, instead, the furrikin farmer was killed and dropped a basket of fruit, Estelbar's fruit production would temporarily go down but not permanently as if the farmer was kidnapped and sold into slavery. The basket of fruit could then be sold to any village that can process fruit; for instance, the fruit can be taken to the kitchens of Rockholm and the dwarves there will temporarily produce a fruit commodity even though they normally do not produce fruit.

There are 10 villages that are centers for the Commodity Quests:

Estelbar: This quiet little agricultural town is home to the gentle furrikins. They are vegetarian and abhor the slaughter of animals. Renowned for their farming of grains, fruits and vegetables, they also keep livestock for dairy products, eggs, and textiles. A lumber mill is also in town, as well as a jeweler and general store. Unfortunately, the orcs of Acknor prey upon the furrikin, abducting them to work their fields as slaves. This has led to the normally pacifistic furrikin to actually take arms as they actively seek to free the slaves of Acknor.

Acknor: Although the orcs of Acknor are carnivores, they have quickly learned that farming for fruits, vegetables and grains can be quite profitable, especially as the decadent and greedy viscanti of Magnagora have proven to be ravenous customers for these goods. Since the orcs have no innate farming skills to speak of, they have taken to enslaving the furrikin of Estelbar to work the fields. In addition to a general store, Acknor also boasts a lumberyard, a slaughterhouse, a tanner, and an animal pen, being quite diverse in the scope of their commercial pursuits.

Stewartsville: Recently settled upon the southern shores of the Inner Sea, Stewartsville is one of only two human villages on Lusternia. Being a coastal village, fishing is not unknown to them. Though they are nominally an agricultural community, dealing in livestock for textiles, milk, eggs, dairy and beef, they have chosen an inedible crop to grow on their farmland--hemp. Fortunately, they have found a thriving market for their hemp rope, though they are always competing with Delport for the hemp farmers, who are renowned for the peculiar habit of smoking their crops. Stewartsville also has a jeweler, a tanner, a butcher, a jeweler, a blacksmith, and a general store.

Delport: As the other human town, Delport shares a great deal in common with Stewartsville, the most notable of which is the penchant for farming hemp. Though both human villages compete for attracting hemp farmers, it has so far been a good natured contest. Nestled between the great Estengare Rivers, Delport utilizes great waterwheels to run their lumber, textile and hemp mills, an invention never seen before in Lusternia. The village houses a butcher, a jeweler, a fish market, a tanner, and a general store. Interestingly enough, Delport does not take advantage of the fish in the Estengare, rather they pan for gold, nuggets of which apparently sift down from the Razine Mountains.

Dairuchi: Located on the Skarch Desert, Dairuchi is home to those displaced dracnari who devote themselves to enigmatic spiritual practices. Besides a general store, Dairuchi boasts a renowned restaurant, a dairy (quite an accomplishment in the desert), a jeweler and a tanner. The dracnari are unusually adept at training exotic creatures, and it is this talent that makes them an economic force, having actually trained rockeaters to mine marble and tamed silk spiders to the point where they can harvest silk. Indeed, only Dairuchi and Angkrag can produce silk of any great quantity, and they bitterly feud over ownership of the silk spiders.

Angkrag: Probably one of the most terrible places in Lusternia is Angkrag, where the Magnagoran noble houses have 'retired' the more decrepit of their undead family members. Although a few orc servants are kept in Angkrag (though it is hard to even keep orcs working there), the orcs are mostly used to run the spider farms, which makes them always at odds with Dairuchi. For the most part, the undead viscanti masters of Angkrag have focused their necromantic powers to create a veritable horde of undead dwarven miners to plunder the rich ores of the Avechna Teeth mountains. It is even rumoured that one of the undead viscanti masters has partially succeeded in squeezing bits of the dwarven steel smelting process from the dwarven undead. Indeed, small amounts of steel has been reported being produced out of Angkrag, giving credence to this rumour. About the only thing else in Angkrag is a general store.

Rockholm and Southgard: With Angkrag killing dwarven miners and turning them into undead, it seems as though the dwarves should be up in arms against Angkrag. However, such is not the case. When the last King of the Dwarves died over a hundred years ago, there was no clear line of succession, and the great dwarven kingdom splintered. All that is left are the mountain holds of Rockholm in the Northern Mountains and Southgard in the Southern Mountains, each claiming their respective leaders to be the true Dwarven King. Though this preoccupies the dwarven lords, the commoners still mine the vast mines (when they aren't being killed by Angkrag). The dwarves are indisputably the masters of iron, gold, platinum, silver, coal, and marble. Not only that, but only the dwarves are truly proficient at smelting quality steel with any degree of efficiency.

Paavik: Near the ruins of Castle Djarrakh lies a krokani village called Paavik. Interestingly enough, Paavik was once a notable and distinguished barony within the ancient Holy Celestine Empire. But even before the empire fell, tragedy struck the Great House of Paavik which then rapidly sank into disrepute. Today, the villagers who remain mostly consider themselves to be descended from the Paavik Family and spend much of their wealth on clothing and other luxuries of the nobility. They trade mostly in the rare livestocks found only in the Grey Moors, the longhorn cattle and domesticated ewes. The Paavik Manor still remains standing, though it is said to be haunted from by the ghosts of the last true Paaviks.

Shanthmark: Located within the Grey Moors near the Southern Mountains, Shanthmark is a tribal village of aslarans. The village produces a wide variety of commodities, though the main products are leather from the famous Moors longhorn cattle and cloth from the acclaimed fleece only procured by the Moors domesticated ewes. There is fierce competition with the krokani village of Shanthmark for these rare livestocks. Many aslaran warriors are trained at the Shanthmark Lodge under vigorous tuteledge of the resident Soothsayer there. Reports are, however, that the Soothsayer has been getting senile and needs help figuring out her own seeings to help the warriors in training.

Honors Quests

Many complex quests can be found in villages that are not commodity quests, with usually a very high gold reward as well as an honour. If you are familiar with quests in other games, you may want to forget everything you think you know and throw any preconceptions out the window, for many of these quests will test your skills of logic and deduction. To point to a few, you could travel to Stewartsville and investigate a mysterious murder, or you could visit Delport and try to untangle the mix-up of star-crossed lovers, or you may even want to stop by Acknor and help the orcs choose a new chieftain. These are just a few of the intricate quests that you may discover during your adventures in Lusternia.