THE LUCIDIAN RACE
4.14.11 THE LUCIDIAN RACE
Descended from the Elder God Xyl, the lucidians are humanoids of living crystal. Their innate magical makeup make them resistant to magical attacks, though their crystalline structure makes them quite vulnerable to blunt attacks. This unique physique also regenerates while under the open sun. They tend to the more arcane and scholarly professions. They are generally more logical than emotional, and traditionally their philosophers and mages have tried to discern the patterns of the universe in order to understand the greater harmony of existence. This natural affinity to cold logic was a founding principle of the city of Hallifax (which became lost in time during the Taint Wars and and was eventually freed through the efforts of the lucidian Saaga Shevat). The lucidians and the trills were the primary builders of Hallifax, which was a city in the clouds, an architectural wonder of crystal spires and aeromantic engineering. STATISTICS: Strength : 10 Dexterity : 10 Constitution: 14 Intelligence: 15 Charisma : 11 Size : 12 ADVANTAGES: o Have a racial language, lucidian. o Have a level 2 resistance to magic. o Have a level 1 resistance to electric magic. o Have a level 3 resistance to psychic damage. o Have a level 1 resistance to cutting damage. o Regenerate mana and health, level 2 (outdoor daytime only). o Special for Lucidian in Hallifax: Upon gaining the Aeromancy or Harmonics specialization a Lucidian becomes a Prismatic Lucidian with statistics changing by -1 constitution, -1 size, +2 intelligence, and +1 charisma. A warrior, upon gaining the Aeonics specialization, shall become an Adamantine Lucidian with statistics changing by +5 strength, +2 dexterity, -2 intelligence, and -1 charisma. o Special for Lucidian in Hallifax: Upon gaining the Loralaria specialization in Music a Lucidian becomes a Crystalsinger Lucidian with statistics changing by -1 strength, -1 constitution, +4 charisma, -1 size. DISADVANTAGES: o Are susceptible to blunt damage, level 1. o Are susceptible to fire, level 2.