THE LUCIDIAN RACE
4.14.11 THE LUCIDIAN RACE
Descended from the Elder God Xyl, the lucidians are humanoids of living crystal. Their innate magical makeup make them resistant to magical attacks, though their crystalline structure makes them quite vulnerable to blunt attacks. This unique physique also regenerates while under the open sun. They tend to the more arcane and scholarly professions. They are generally more logical than emotional, and traditionally their philosophers and mages have tried to discern the patterns of the universe in order to understand the greater harmony of existence. This natural affinity to cold logic was a founding principle of the city of Hallifax (which became lost in time during the Taint Wars and was eventually freed through the efforts of the lucidian Saaga Shevat). The lucidians and the trills were the primary builders of Hallifax, which was a city in the clouds, an architectural wonder of crystal spires and aeromantic engineering. Languages: Common, Lucidian PERKS: o Level 1: 2/4 resistance to magic damage. o Level 25: 2/4 resistance to psychic damage. o Level 50: 1/3 health and mana regeneration when in cloudy environments. Lucidian with the Aeonics specialisation gain a 1/10 bonus to excorable and magical damage. Lucidian with the Aeromancy or Aerochemantics specialisation gain a 1/10 bonus to asphyxiation and lightning damage. Lucidian with the Loralaria specialisation gain a 1/10 to cold and aspyhxiation damage. o Demigod: Trait: Supercharged. Lucidians regenerate 1% of their maximum reserves per IG hour spent outdoors during the daytime. Also allows the Lucidian to link faster from their nexus or astral nodes. Maximum reserves increased to a base of 125% o Demigod+: Overcharged. Daytime power reserves increased to 2% per hour. Active power regeneration rate increased.